The iPad continues to be a source of much debate - not only in the iOS developer community, but in the tech industry at large as well. Will the iPad replace the Mac, can you get real work done on iOS, and should the iPad be treated as a proper computer? Whether or not you believe that the iPad is the future of computing, it does bring a ton of interesting new features and capabilities to the table - especially with the latest release of the Pro version.
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It only takes a line of code to integrate, and is perfect for teams that are now working remotely. Perhaps the most interesting capability of the iPad Pro and the version of the base model, is the addition of the Apple Pencil. By default, all pencil interactions are treated as normal touches. The pencil can be used to scroll, tap, drag and to perform any other kind of single-finger touch input.
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But the cool thing is that we can also easily differentiate between touch and pencil input in code, giving us the power to essentially add a whole new level of interaction to our iPad apps. To enable drawing and scrolling at the same time, we want to only use pencil interactions for drawing, and only touch interactions for scrolling. With the above in place we can now use the pencil to draw, but since the rest of the system treats it as touch input, it will still also trigger other events at the same time - such as scrolling.
A new feature of the iPad Pro version of the Apple Pencil is that it now supports a double-tap gesture on the side of the pencil itself. While this is a very simple gesture, it can let us do some interesting things, like providing quick access to common actions or to let the user cycle through various tools in our app.
A little-known fact about iOS is that it actually has fully supported external displays for years - all the way since iOS 3. But up until now you either had to use a Lightning-to-HDMI adapter or use AirPlay with significant delays to utilize it, and as a result, very few apps used this capability in any meaningful way. This might all change with the new iPad Pro models which, thanks to their standard USB-C port, are able to natively connect to many types of displays - using resolutions up to 5K at 60 Hz.
While external displays simply mirror the screen of the connected device by default, an app can actually take control of such a display and essentially treat it as an additional UIScreen that can be used to render anything. We also have to retain the new window, since the screen will only keep a weak reference to it, giving us an implementation looking something like this:.
Pretty cool! The use of external displays might remain a niche use case, at least for a while, but the fact that we can easily use an external display to render anything we want is pretty exciting - and opens up a ton of possibilities for many kinds of apps.
That means that any participant in the responder chain - from the top all the way down to the current first responder - is able to declare new keyboard shortcuts. With the above in place, our app now responds to its first two keyboard shortcuts, and adding new ones is just a matter of adding new instances of UIKeyCommand to the array produced by our factory method. Nice and easy! For me, the iPad - and especially the new iPad Pro - is an incredibly inspiring device.
Its big screen, fast internals and accessories like the Apple Pencil really make it into a powerful canvas for us developers to use, and hopefully more teams will take advantage of those capabilities going forward.
Being able to work on iPad-specific features can sometimes be difficult, and I know that some teams find it hard to prioritize work like that. However, adding support for some of the iPad's more powerful features doesn't always have to be a huge amount of work, and can sometimes be a great way to delight users - and make our apps more capable - with little effort. What do you think? Have you already added support for some of these iPad-specific features in your app, or is it something that you'll try out - and what do you think about the iPad as a development platform as a whole?
Let me know - along with your questions, comments and feedback - on Twitter johnsundell.The app supports side-by-side and windowed views for iPad, and has a familiar file tree structure in a sidebar.
But that might be where the magic ends. I created a proof of concept Xcode for iPad! Code is compiled on a Mac, which acts as a remote server. Generates an. But the project is also patched together. But as a means to pick at an Xcode project on the fly, this might be just what we need.
With just enough functionality to edit storyboards and enough runtime to exercise the storyboard links, and load precompiled classes that extend interface builder to allow custom controls. Having Xcode or a development environment for the iPad would be useful, as when I get to heavy lifting I use my iMac Pro in the office. The only other issue is full chrome or safari preferably chrome support for the browser compatibility and richness rather than only the iOS WebKit.
Would love to be able to code on my iPad. As end users and pro users, we should make our voice heard. The new iPad Pro edition is a pro table. With the current benchmarks, this table can definitley hold its own ground and develop like any Mac. I think all of us that would desire this, should raise a thread on apple forum and make our voice heard. What do you think all? Apple is crazy not letting more people develop apps. IPad iOS should have Xcode. It has mouse and keyboard support now. Click here to cancel reply.
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Actually, the landscape mode does work, but instead of displaying the landscape cover image, it just adapts the height of the Portrait cover image to the new height in Landscape mode.
Does anyone have encountered this kind of problem?The NEW iPad Pro 2020 LiDAR Scanner is Awesome!
Is there some code to add specifically for iPad Pro? Without seeing your project, you might need to force your app to use the full screen. In the app target, try checking "Requires Full Screen" is enabled. Learn more. Landscape orientation in iPad Pro Ask Question.
Asked 4 years, 2 months ago. Active 4 years, 2 months ago. Viewed times. Glyphs Glyphs 77 1 1 silver badge 7 7 bronze badges. Active Oldest Votes. It worked, but it means the App won't be multi-screen. Is there no other way? It's hard to say without seeing your code, but the details of the new protocols are here: developer. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.
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Building iPad Pro features in Swift
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I use the Apple SwiftUI tutorial code. Then I set the previewDevice to iPad Pro But the preview has something wrong. Does anyone know where the problem is? You can override the default splitView used on iPad, by having the NavigationView display the same stacked view you see on iPhone, by setting. Quite helpful during development and debugging, and when you have not developed the detailedView yet. If you would to remove the drawer and have it constant, you can do the following note the padding is what makes the drawer constant :.
Note: This does not currently work perfectly with all iPad views. For example on the iPad 9. This would also not work correctly on the iPad If you don't have the padding included, it works in landscape on the 9. In my case what make the difference was using StackNavigationViewStyle and no padding were needed. It looks like the master view the one on the left is hidden on iPads running iOS 13 by design. The master view is there, you can pull it out from the left edge of the screen.
Unfortunately, there is currently no API to opt-out of this behavior other than applying a non-zero padding for the leading edge:. You have embedded your body in NavigationView.
In iPad,you have to slide the drawer from left side to view your content view. Learn more. Asked 9 months ago. Active 1 month ago. Viewed 4k times. Jerry Lee Jerry Lee 1 1 silver badge 8 8 bronze badges.Swift is a fast and efficient language that provides real-time feedback and can be seamlessly incorporated into existing Objective-C code. More and more developers are incorporating Swift code into their apps.
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The iPad is a very different device. I know that many people including me are using it already for so many years. However, the iPad has improved a lot and has two new ways of interactions that are now a first-class citizen in the iPad ecosystem:.
If you think about a second, with the touchscreen, you have three different ways of creating something new, and what to do is only left to our imagination. The number one reason I bought the iPad Pro is, not just to have an excellent and powerful mobile device, I also wanted to explore new possibilities with all these new input devices, new ways of creating stuff. I think Apple is onto something here and I want to see if it holds up or not. This is a very lengthy blog post.
I had a MacBook Pro This was a perfect excuse for me to try out the new iPad Pro and experiment with it. I wanted to see if I could test, write and deploy my day-to-day projects. Is that possible? The first thing I started doing was to install Blink.
It includes the following commands:. However, there are a couple of commands that are very useful i. After firing up Blinkit greets you with a blank terminal and a shell prompt.
There is no documentation, no obvious settings, etc. I started to explore the commands and found a config command, that would open the settings for Blink. From there I started digging into the settings. Before I go and show some of the important stuff, we need to first create a remote workstation which we can start using as our main development machine. Obviously, there is no way to develop on an iPad Pro. There are several options to create your remote workstation.
The easiest way is just to create a VM instance say a droplet on DigitalOcean and then start using it. Install a couple of packages, your favorite programming languages, tools, etc. However, the problem with this is, what if you somehow lose your machine or some of the data? Or you have decided to change your cloud provider?
Maybe you have decided to start from scratch? Let me start with some history:. I started first creating a provisioning script and used Packer to create an image. This image would be then something I would use to start my instance. The problem with this approach was that the interaction and development cycle of the image was just too long.
Machine images are useful if you want to reuse them between thousands of instances at the same time, but for our needs, it was overkill. So I ditched the image idea and started using Terraform by dynamically provisioning my droplet during or after the droplet creation.